I finished!

Here is the submission page: http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2236
And the direct download link: http://dl.dropbox.com/u/10424774/BikersRebellion (2).zip
I met the minimal goals I set for myself, which pretty much consisted of creating a ‘finished game’. It may seem vague, but I had a clear idea in my head:
- All hand drawn images
- Somewhat dynamic
- Simple AI
Which were all met in my eyes. The game lacks the depth I wanted, but is certainly challenging in getting higher scores. I come away with a lot of valuable information about the next Ludum Dare:
- If I’m not using Unity, GameMaker, RPGMaker, etc. then I really need to prepare my engine (XNA, pygame) a lot better. I thought I could just use an engine for another XNA game I had been working on, but didn’t spend enough time clearing out the extra biogenesis code so it was very convoluted. It forced me to spend way to much time figuring out and clearing away overly complicated code. Like collision!
- Hand drawing assets is a lot of fun and gives the game a look and atmosphere I enjoy. I hope to experiment with more complex implementations of this in the future.
- Planning early is key! Plan your work, work you plan helped out a lot.






