Project Update – (short version: school over games)

So aside form the short bout with LD19 my game development has been put on hold, most notably with biogenesis. David and I both expressed a strong interest in continuing to work on it but unfortunately it won’t be until this semester ends because I have no time. Between grading papers, programming team and my independent study.

Speaking of the independent study we’ve been doing some really interesting content evolution. The project entails evolution of flowers evolved and represented through Neat and Neat’s genomes\neural networks. Some of the following images show my flash application and evolved, mutated, and mated flowers. The majority of my time was porting of the NEAT system (http://www.cs.ucf.edu/~kstanley/neat.html) to Actionscript (using HyperSharp – the C# port of NEAT) which was… a learning experience to say the least. The lack of function overloading and nice container classes put a small setback but I believe it’s fully ported over and tested now. Here are some screenshots: