Devops and Game Dev

This is a series of some things we learned while making Dark Nova, currently in alpha.

Intro

There are a handful of tutorials concerning both Phaser and Typescript, but they are somewhat old at this point, usually rely on a full Visual Studio install, and don’t go into actually hosting your game. While developing Dark Nova I found a plethora of easy to use, cross-platform tools facilitating good development practices and fast iteration for our team. I’m hoping this series can be a working introduction to devops with indie game dev. Continue reading “Devops and Game Dev”