With no current job I’ve taken on several game projects I’m very excited about. I’ll likely be providing development-like updates sporadically throughout this summer about each one.
biogenesis
deadline: August 16th, 2010
platform: XNA
David and I will be revamping and revisiting most of the different aspects of the project including, but not limited to:
- threading management\communication
- neuroevolution (NEAT)
- population dynamics
- fluid dynamics
- environment interaction (small and large scale)
I will post the original version we made for class soon.
prolium
deadline: ?
platform: XNA
I plan on implementing the AI system for this game still in early development. It will be a simple FSM design, but robust and abstract enough to be easily ported. I may also revisit their collision code and implement more efficient collision (it is currently a somewhat inefficient bounding box O(n^2) design).
Diet
deadline: June 7th
platform: XNA
A 2-3 week project I started with a friend and creative writing grad to explore quick story\game development and also different ways to make the story and game mechanics mesh together to create unique gaming experiences. More on this to come. I will be using the same engine Prolium will us, Valkyrie, developed by my friend Jason Spafford.
I didn’t plan on all of these to be in XNA, in fact I really wanted to focus on cross platform and open source development, but it just so happens that XNA worked out for these projects, but upcoming ideas will be implemented in Unity most likely. I may be doing some crash GameMaker designs as well!