Ludum Dare 18 – Update #6

Well, there may only be around 7 hours to finish, but that won’t prevent me from enjoying a favorite lunch of mine – smart dogs fried with sauerkraut and onions, topped with relish and ketchup:

Things are going… slowly still. I keep getting caught up on code I should have had prepared. What a learning process though! I’m already excited about 19.
I have most of the images created, the sounds generated, and basic mechanics. The rest of the day will be creating the minimal decent submission I can muster up, and then tweaking the hell out of movement and AI. I’m aiming for a 3 level, increasing difficulty, one map, somewhat dynamic (as in randomly selected content at a given point in time) game that resembles Spy Hunter.