Day 1 was rough. I didn’t get much done and was really unhappy with my progress; I swam in Unity documentation for a while – specifically GUI documentation. We got a little done, but not enough. I made a nice meal of mac & cheese with sauted onions, broccoli and soy crumbles:
Then I was able to sleep, as I have been all weekend, in the futon bed in the living room (which is much more comfortable than I thought):
Day 2, today was much nicer. We spent a good bit of time away from the computer, planning the finer details of the game and went to work. I got the GUI system finished, and implemented four or five quests of the 8 or 9 we have. Josh spent most of the day working on the map and models, which are coming out beautifully. Our final plan from the planning session:
Unfortunately neither of us set up timelapse footage, but I have a screeny from my stuff:
And Josh’s graphics are going on top of that:
I think it’ll turn out pretty well, considering we stuck to compo rules in that all content was from “scratch”. Yes, even Josh’s volcano and rocks were made in Blender or in the Unity editor. Our game’s main idea was to discover a story about this island, but it evolved some island discovery, character discovery, and even a little player discovery (hell, some developer discovery too!). One more day for the jam – here’s to
- Finished all the models
- Adding a small battle system
- Finished the last half of quests
- Polishing GUI
- Fixing bugs
- (Possibly) Implementing a Save\Load system
- (Possibly) Implementing credits and a menu
…all before 9pm tomorrow. It’ll be a long day.






